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Pre - 0.0.0.6 | Progress Update 004
September 12, 2023
by
FootPrint.Studio
Didn't really want to make this and update, but it's been a while and so I figured it would be wise to report that I have still been working on the game (this regular updates thing is hard). The main...
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Pre - 0.0.0.6 | Progress Update 003
July 12, 2023
by
FootPrint.Studio
1
Update, just to let everyone know I'm still working on the project, I've actually gotten a fair amount done since the post; however, the progress is not supportive of a new build release. The 0.0.0.6...
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Pre - 0.0.0.6 | Progress Update 002
May 16, 2023
by
FootPrint.Studio
I feel like it's been a while since my last update, mostly since I was off for 4 days (camping with kayaks). Not much to say other than I'm making progress on the character... sort of. As you can see...
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Pre - 0.0.0.6 | Progress Update 001
April 28, 2023
by
FootPrint.Studio
Not sure when build 0.0.0.6 will be releasing, I've done a bit of background work on it, but nothing worth posting a new build over. And, it's mostly been cleanup in prep for adding some art assets, t...
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0.0.0.5 | Building Updates
April 05, 2023
by
FootPrint.Studio
0.0.0.5 is another update focusing on the building system, I wasn't happy with how some parts were interacting with each other and so I slightly reworked the snapping system which makes triangle piece...
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0.0.0.4 | Building Refinement and Harvesting
March 14, 2023
by
FootPrint.Studio
Build 0.0.0.4 was meant to only add the basics for the resource gathering/harvesting system; however, before I fully delve into that I decided it was best to further refine the building system... whic...
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0.0.0.3 | Crafting System and UI Improvements
February 24, 2023
by
FootPrint.Studio
#Build Update, #Feature Update
The current update (0.0.0.3) adds the crafting system... with only one craftable item; however, the infrastructure is all set up to allow for all manner of items to be added. Secondly I added a keyboa...
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0.0.0.2 | Stages of Development
February 16, 2023
by
FootPrint.Studio
#Build Notes
I plan to take development in stages I've decided to "model" after Minecraft's development, meaning my first focus is the creative systems. The initial build 0.0.0.1, was focused on establishing the b...
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