Pre - 0.0.0.6 | Progress Update 003
Update, just to let everyone know I'm still working on the project, I've actually gotten a fair amount done since the post; however, the progress is not supportive of a new build release. The 0.0.0.6 release will have a full change-list posted, but, I'll give a quick overview.
Firstly, I've added a lot of new assets, mostly for the building system; however, there are a few others used for basic level population. Secondly, I've added the core of the day/night and weather system. Thirdly, changes and improvements have been made to the player modes (combat, harvesting, etc.), this includes the foundation for having a dynamically changing camera (zoom out with combat, zoom in when building). Forth... fourthel... forthly?... the fourth thing would be that I've started working on the tutorial map, this is the primary reason the next build isn't posted, since I want the map to be the main focus of the 0.0.0.6. Other than that, there are some bug fixes and refinement of systems...
Here are some screenshots.
Adrift on Land
Early WIP for a survival game.
Status | Prototype |
Author | FootPrint.Studio |
Genre | Survival |
Tags | 3D, cosmic-horror, Lovecraftian Horror, Sci-fi, Singleplayer |
Languages | English |
More posts
- Pre - 0.0.0.6 | Progress Update 004Sep 12, 2023
- Pre - 0.0.0.6 | Progress Update 002May 16, 2023
- Pre - 0.0.0.6 | Progress Update 001Apr 28, 2023
- 0.0.0.5 | Building UpdatesApr 05, 2023
- 0.0.0.4 | Building Refinement and HarvestingMar 14, 2023
- 0.0.0.3 | Crafting System and UI ImprovementsFeb 24, 2023
- 0.0.0.2 | Stages of DevelopmentFeb 16, 2023
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